Can the Mage Hand cantrip feel?What is the source of the “spells do only what they say they do” rules interpretation principle?If I overchannel Bigby's Hand, does it do maximum damage every time it deals damage?Can any spellcaster use Mage Hand to perform a Sleight of Hand check?Do you need to be able to see the Mage Hand to use it?What are the limits of Mage Hand Legerdemain?What's the point of a hand crossbow?Can Mage Hand administer a healing potion during combat?Is Mage Hand Legerdemain an automatic success and you only roll to check if you are noticed?Would creating a custom legerdemain feat have any serious balance issues?Can an Arcane Trickster's Mage Hand be used in closed containers?Mage Hand Legerdemain vs Fast Hands

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Can the Mage Hand cantrip feel?


What is the source of the “spells do only what they say they do” rules interpretation principle?If I overchannel Bigby's Hand, does it do maximum damage every time it deals damage?Can any spellcaster use Mage Hand to perform a Sleight of Hand check?Do you need to be able to see the Mage Hand to use it?What are the limits of Mage Hand Legerdemain?What's the point of a hand crossbow?Can Mage Hand administer a healing potion during combat?Is Mage Hand Legerdemain an automatic success and you only roll to check if you are noticed?Would creating a custom legerdemain feat have any serious balance issues?Can an Arcane Trickster's Mage Hand be used in closed containers?Mage Hand Legerdemain vs Fast Hands













6












$begingroup$


I've seen the debate on whether Mage Hand can be used without being seen or being cast in an area that cannot be seen by the caster, but my question is can you feel through the mage hand?



For example, a Mage Hand is cast and the caster has the mage hand travel around the corner to a shelf to grab a specific object? I've read that some DM's rule this as a Sleight Of Hand check with a blindness condition and thus disadvantage but that is assuming you can feel what the mage hand is grasping? Heck, if you can't feel the mage hand, you wouldn't even know if you were holding something in the mage hand without seeing it.



Obviously this ties in to being able to only use Mage Hand if you can see what you are manipulating. I love the flexibility of the spell and the imaginative ways it can be used, but it's also a cantrip that can break the game if not properly defined.










share|improve this question









New contributor




VIP3Rss is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    Hello. What game rules are you using? This spell is present in pretty much every version of D&D, in Pathfinder, World of Warcraft and possibly other games. And, of course, rules or each will be different.
    $endgroup$
    – Mołot
    5 hours ago






  • 1




    $begingroup$
    Sorry about that. Forgot this is all systems. D&D 5E.
    $endgroup$
    – VIP3Rss
    5 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    5 hours ago















6












$begingroup$


I've seen the debate on whether Mage Hand can be used without being seen or being cast in an area that cannot be seen by the caster, but my question is can you feel through the mage hand?



For example, a Mage Hand is cast and the caster has the mage hand travel around the corner to a shelf to grab a specific object? I've read that some DM's rule this as a Sleight Of Hand check with a blindness condition and thus disadvantage but that is assuming you can feel what the mage hand is grasping? Heck, if you can't feel the mage hand, you wouldn't even know if you were holding something in the mage hand without seeing it.



Obviously this ties in to being able to only use Mage Hand if you can see what you are manipulating. I love the flexibility of the spell and the imaginative ways it can be used, but it's also a cantrip that can break the game if not properly defined.










share|improve this question









New contributor




VIP3Rss is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    Hello. What game rules are you using? This spell is present in pretty much every version of D&D, in Pathfinder, World of Warcraft and possibly other games. And, of course, rules or each will be different.
    $endgroup$
    – Mołot
    5 hours ago






  • 1




    $begingroup$
    Sorry about that. Forgot this is all systems. D&D 5E.
    $endgroup$
    – VIP3Rss
    5 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    5 hours ago













6












6








6





$begingroup$


I've seen the debate on whether Mage Hand can be used without being seen or being cast in an area that cannot be seen by the caster, but my question is can you feel through the mage hand?



For example, a Mage Hand is cast and the caster has the mage hand travel around the corner to a shelf to grab a specific object? I've read that some DM's rule this as a Sleight Of Hand check with a blindness condition and thus disadvantage but that is assuming you can feel what the mage hand is grasping? Heck, if you can't feel the mage hand, you wouldn't even know if you were holding something in the mage hand without seeing it.



Obviously this ties in to being able to only use Mage Hand if you can see what you are manipulating. I love the flexibility of the spell and the imaginative ways it can be used, but it's also a cantrip that can break the game if not properly defined.










share|improve this question









New contributor




VIP3Rss is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I've seen the debate on whether Mage Hand can be used without being seen or being cast in an area that cannot be seen by the caster, but my question is can you feel through the mage hand?



For example, a Mage Hand is cast and the caster has the mage hand travel around the corner to a shelf to grab a specific object? I've read that some DM's rule this as a Sleight Of Hand check with a blindness condition and thus disadvantage but that is assuming you can feel what the mage hand is grasping? Heck, if you can't feel the mage hand, you wouldn't even know if you were holding something in the mage hand without seeing it.



Obviously this ties in to being able to only use Mage Hand if you can see what you are manipulating. I love the flexibility of the spell and the imaginative ways it can be used, but it's also a cantrip that can break the game if not properly defined.







dnd-5e spells cantrips






share|improve this question









New contributor




VIP3Rss is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




VIP3Rss is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 5 hours ago









V2Blast

24.2k381152




24.2k381152






New contributor




VIP3Rss is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 5 hours ago









VIP3RssVIP3Rss

342




342




New contributor




VIP3Rss is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





VIP3Rss is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






VIP3Rss is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    $begingroup$
    Hello. What game rules are you using? This spell is present in pretty much every version of D&D, in Pathfinder, World of Warcraft and possibly other games. And, of course, rules or each will be different.
    $endgroup$
    – Mołot
    5 hours ago






  • 1




    $begingroup$
    Sorry about that. Forgot this is all systems. D&D 5E.
    $endgroup$
    – VIP3Rss
    5 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    5 hours ago












  • 1




    $begingroup$
    Hello. What game rules are you using? This spell is present in pretty much every version of D&D, in Pathfinder, World of Warcraft and possibly other games. And, of course, rules or each will be different.
    $endgroup$
    – Mołot
    5 hours ago






  • 1




    $begingroup$
    Sorry about that. Forgot this is all systems. D&D 5E.
    $endgroup$
    – VIP3Rss
    5 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    5 hours ago







1




1




$begingroup$
Hello. What game rules are you using? This spell is present in pretty much every version of D&D, in Pathfinder, World of Warcraft and possibly other games. And, of course, rules or each will be different.
$endgroup$
– Mołot
5 hours ago




$begingroup$
Hello. What game rules are you using? This spell is present in pretty much every version of D&D, in Pathfinder, World of Warcraft and possibly other games. And, of course, rules or each will be different.
$endgroup$
– Mołot
5 hours ago




1




1




$begingroup$
Sorry about that. Forgot this is all systems. D&D 5E.
$endgroup$
– VIP3Rss
5 hours ago




$begingroup$
Sorry about that. Forgot this is all systems. D&D 5E.
$endgroup$
– VIP3Rss
5 hours ago












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
5 hours ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
5 hours ago










1 Answer
1






active

oldest

votes


















13












$begingroup$

No, mage hand has no ability to feel.



Spells do what they say they do.



The description of the mage hand cantrip says:




A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.



You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.



The hand can't attack, activate magic items, or carry more than 10 pounds.




The spell doesn't describe any sensory capabilities. Thus, it has none. The caster must rely on their own senses. (Anything beyond that is up to DM fiat.)






share|improve this answer









$endgroup$












  • $begingroup$
    I personally have ruled with your answer but I've seen discussion that my players have brought up with regards to a point you choose. Essentially casting the hand behind a locked door and opening it, etc.
    $endgroup$
    – VIP3Rss
    5 hours ago






  • 5




    $begingroup$
    @VIP3Rss casting behind locked door has several issues, like line of sight and line of effect. Try searching this site, and maybe asking your own question for details.
    $endgroup$
    – Mołot
    5 hours ago










Your Answer





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1 Answer
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1 Answer
1






active

oldest

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active

oldest

votes






active

oldest

votes









13












$begingroup$

No, mage hand has no ability to feel.



Spells do what they say they do.



The description of the mage hand cantrip says:




A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.



You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.



The hand can't attack, activate magic items, or carry more than 10 pounds.




The spell doesn't describe any sensory capabilities. Thus, it has none. The caster must rely on their own senses. (Anything beyond that is up to DM fiat.)






share|improve this answer









$endgroup$












  • $begingroup$
    I personally have ruled with your answer but I've seen discussion that my players have brought up with regards to a point you choose. Essentially casting the hand behind a locked door and opening it, etc.
    $endgroup$
    – VIP3Rss
    5 hours ago






  • 5




    $begingroup$
    @VIP3Rss casting behind locked door has several issues, like line of sight and line of effect. Try searching this site, and maybe asking your own question for details.
    $endgroup$
    – Mołot
    5 hours ago















13












$begingroup$

No, mage hand has no ability to feel.



Spells do what they say they do.



The description of the mage hand cantrip says:




A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.



You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.



The hand can't attack, activate magic items, or carry more than 10 pounds.




The spell doesn't describe any sensory capabilities. Thus, it has none. The caster must rely on their own senses. (Anything beyond that is up to DM fiat.)






share|improve this answer









$endgroup$












  • $begingroup$
    I personally have ruled with your answer but I've seen discussion that my players have brought up with regards to a point you choose. Essentially casting the hand behind a locked door and opening it, etc.
    $endgroup$
    – VIP3Rss
    5 hours ago






  • 5




    $begingroup$
    @VIP3Rss casting behind locked door has several issues, like line of sight and line of effect. Try searching this site, and maybe asking your own question for details.
    $endgroup$
    – Mołot
    5 hours ago













13












13








13





$begingroup$

No, mage hand has no ability to feel.



Spells do what they say they do.



The description of the mage hand cantrip says:




A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.



You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.



The hand can't attack, activate magic items, or carry more than 10 pounds.




The spell doesn't describe any sensory capabilities. Thus, it has none. The caster must rely on their own senses. (Anything beyond that is up to DM fiat.)






share|improve this answer









$endgroup$



No, mage hand has no ability to feel.



Spells do what they say they do.



The description of the mage hand cantrip says:




A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.



You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.



The hand can't attack, activate magic items, or carry more than 10 pounds.




The spell doesn't describe any sensory capabilities. Thus, it has none. The caster must rely on their own senses. (Anything beyond that is up to DM fiat.)







share|improve this answer












share|improve this answer



share|improve this answer










answered 5 hours ago









V2BlastV2Blast

24.2k381152




24.2k381152











  • $begingroup$
    I personally have ruled with your answer but I've seen discussion that my players have brought up with regards to a point you choose. Essentially casting the hand behind a locked door and opening it, etc.
    $endgroup$
    – VIP3Rss
    5 hours ago






  • 5




    $begingroup$
    @VIP3Rss casting behind locked door has several issues, like line of sight and line of effect. Try searching this site, and maybe asking your own question for details.
    $endgroup$
    – Mołot
    5 hours ago
















  • $begingroup$
    I personally have ruled with your answer but I've seen discussion that my players have brought up with regards to a point you choose. Essentially casting the hand behind a locked door and opening it, etc.
    $endgroup$
    – VIP3Rss
    5 hours ago






  • 5




    $begingroup$
    @VIP3Rss casting behind locked door has several issues, like line of sight and line of effect. Try searching this site, and maybe asking your own question for details.
    $endgroup$
    – Mołot
    5 hours ago















$begingroup$
I personally have ruled with your answer but I've seen discussion that my players have brought up with regards to a point you choose. Essentially casting the hand behind a locked door and opening it, etc.
$endgroup$
– VIP3Rss
5 hours ago




$begingroup$
I personally have ruled with your answer but I've seen discussion that my players have brought up with regards to a point you choose. Essentially casting the hand behind a locked door and opening it, etc.
$endgroup$
– VIP3Rss
5 hours ago




5




5




$begingroup$
@VIP3Rss casting behind locked door has several issues, like line of sight and line of effect. Try searching this site, and maybe asking your own question for details.
$endgroup$
– Mołot
5 hours ago




$begingroup$
@VIP3Rss casting behind locked door has several issues, like line of sight and line of effect. Try searching this site, and maybe asking your own question for details.
$endgroup$
– Mołot
5 hours ago










VIP3Rss is a new contributor. Be nice, and check out our Code of Conduct.









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VIP3Rss is a new contributor. Be nice, and check out our Code of Conduct.












VIP3Rss is a new contributor. Be nice, and check out our Code of Conduct.











VIP3Rss is a new contributor. Be nice, and check out our Code of Conduct.














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