Will it cause any balance problems to have PCs level up and gain the benefits of a long rest mid-fight? The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)Can I make the Level Up move not require so much time without breaking the game?Is any rest required to level up?What house-rules would be appropriate for a D&D Ironman game?How do the Ranger features Hunter's Quarry and Prime Shot work?At what level should you start players joining an ongoing game?What resources will my PCs not have if I remove divine spellcasting?Typically, how many combat encounters should a low-level party have before they are expected to take a long rest?How to balance one Long Rest every 24 hoursOur DM keeps interrupting our long restsHow can I balance gradual character advancement for new players vs. trying to keep the PCs at a similar level?Keeping the world alive whilst PCs take a rest mid-adventure?

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Will it cause any balance problems to have PCs level up and gain the benefits of a long rest mid-fight?



The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)Can I make the Level Up move not require so much time without breaking the game?Is any rest required to level up?What house-rules would be appropriate for a D&D Ironman game?How do the Ranger features Hunter's Quarry and Prime Shot work?At what level should you start players joining an ongoing game?What resources will my PCs not have if I remove divine spellcasting?Typically, how many combat encounters should a low-level party have before they are expected to take a long rest?How to balance one Long Rest every 24 hoursOur DM keeps interrupting our long restsHow can I balance gradual character advancement for new players vs. trying to keep the PCs at a similar level?Keeping the world alive whilst PCs take a rest mid-adventure?



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16












$begingroup$


I am planning an encounter for 4 level 2 players and I am planning to have them level up mid combat. I wanted to describe it sort of like a power within awakening like many popular animes have. To do this, I want to balance the encounter for 8 level 2 players, and when they level up they will have resources back to full like after a long rest. I want them to level up mid fight after spending some resources and realize the situation is dire.



What kind of balancing issues will arise from this? Are there any game-breaking facts I am missing that will ruin the game?



I'm sorry if this question was answered before, but I can't find it. I found this similar one, but it is from dungeon world and I don't know if there are similarities.
Can I make the Level Up move not require so much time without breaking the game?



Also I can't find rules about when to level up, or if the players have to rest to do so. If there are these kind of rules I would like to know about them too.










share|improve this question









New contributor




curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$







  • 2




    $begingroup$
    Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
    $endgroup$
    – goodguy5
    yesterday










  • $begingroup$
    Yes, me and my friends have access to the DMG.
    $endgroup$
    – curious_penguin
    yesterday






  • 3




    $begingroup$
    Full level up and long rest. New spells and everything.
    $endgroup$
    – curious_penguin
    yesterday






  • 8




    $begingroup$
    Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
    $endgroup$
    – Walt
    yesterday










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
    $endgroup$
    – V2Blast
    yesterday

















16












$begingroup$


I am planning an encounter for 4 level 2 players and I am planning to have them level up mid combat. I wanted to describe it sort of like a power within awakening like many popular animes have. To do this, I want to balance the encounter for 8 level 2 players, and when they level up they will have resources back to full like after a long rest. I want them to level up mid fight after spending some resources and realize the situation is dire.



What kind of balancing issues will arise from this? Are there any game-breaking facts I am missing that will ruin the game?



I'm sorry if this question was answered before, but I can't find it. I found this similar one, but it is from dungeon world and I don't know if there are similarities.
Can I make the Level Up move not require so much time without breaking the game?



Also I can't find rules about when to level up, or if the players have to rest to do so. If there are these kind of rules I would like to know about them too.










share|improve this question









New contributor




curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 2




    $begingroup$
    Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
    $endgroup$
    – goodguy5
    yesterday










  • $begingroup$
    Yes, me and my friends have access to the DMG.
    $endgroup$
    – curious_penguin
    yesterday






  • 3




    $begingroup$
    Full level up and long rest. New spells and everything.
    $endgroup$
    – curious_penguin
    yesterday






  • 8




    $begingroup$
    Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
    $endgroup$
    – Walt
    yesterday










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
    $endgroup$
    – V2Blast
    yesterday













16












16








16


1



$begingroup$


I am planning an encounter for 4 level 2 players and I am planning to have them level up mid combat. I wanted to describe it sort of like a power within awakening like many popular animes have. To do this, I want to balance the encounter for 8 level 2 players, and when they level up they will have resources back to full like after a long rest. I want them to level up mid fight after spending some resources and realize the situation is dire.



What kind of balancing issues will arise from this? Are there any game-breaking facts I am missing that will ruin the game?



I'm sorry if this question was answered before, but I can't find it. I found this similar one, but it is from dungeon world and I don't know if there are similarities.
Can I make the Level Up move not require so much time without breaking the game?



Also I can't find rules about when to level up, or if the players have to rest to do so. If there are these kind of rules I would like to know about them too.










share|improve this question









New contributor




curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am planning an encounter for 4 level 2 players and I am planning to have them level up mid combat. I wanted to describe it sort of like a power within awakening like many popular animes have. To do this, I want to balance the encounter for 8 level 2 players, and when they level up they will have resources back to full like after a long rest. I want them to level up mid fight after spending some resources and realize the situation is dire.



What kind of balancing issues will arise from this? Are there any game-breaking facts I am missing that will ruin the game?



I'm sorry if this question was answered before, but I can't find it. I found this similar one, but it is from dungeon world and I don't know if there are similarities.
Can I make the Level Up move not require so much time without breaking the game?



Also I can't find rules about when to level up, or if the players have to rest to do so. If there are these kind of rules I would like to know about them too.







dnd-5e gm-techniques combat house-rules character-levels






share|improve this question









New contributor




curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




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share|improve this question




share|improve this question








edited yesterday









V2Blast

26.7k593163




26.7k593163






New contributor




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asked yesterday









curious_penguincurious_penguin

8317




8317




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Check out our Code of Conduct.






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Check out our Code of Conduct.







  • 2




    $begingroup$
    Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
    $endgroup$
    – goodguy5
    yesterday










  • $begingroup$
    Yes, me and my friends have access to the DMG.
    $endgroup$
    – curious_penguin
    yesterday






  • 3




    $begingroup$
    Full level up and long rest. New spells and everything.
    $endgroup$
    – curious_penguin
    yesterday






  • 8




    $begingroup$
    Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
    $endgroup$
    – Walt
    yesterday










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
    $endgroup$
    – V2Blast
    yesterday












  • 2




    $begingroup$
    Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
    $endgroup$
    – goodguy5
    yesterday










  • $begingroup$
    Yes, me and my friends have access to the DMG.
    $endgroup$
    – curious_penguin
    yesterday






  • 3




    $begingroup$
    Full level up and long rest. New spells and everything.
    $endgroup$
    – curious_penguin
    yesterday






  • 8




    $begingroup$
    Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
    $endgroup$
    – Walt
    yesterday










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
    $endgroup$
    – V2Blast
    yesterday







2




2




$begingroup$
Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
$endgroup$
– goodguy5
yesterday




$begingroup$
Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
$endgroup$
– goodguy5
yesterday












$begingroup$
Yes, me and my friends have access to the DMG.
$endgroup$
– curious_penguin
yesterday




$begingroup$
Yes, me and my friends have access to the DMG.
$endgroup$
– curious_penguin
yesterday




3




3




$begingroup$
Full level up and long rest. New spells and everything.
$endgroup$
– curious_penguin
yesterday




$begingroup$
Full level up and long rest. New spells and everything.
$endgroup$
– curious_penguin
yesterday




8




8




$begingroup$
Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
$endgroup$
– Walt
yesterday




$begingroup$
Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
$endgroup$
– Walt
yesterday












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
$endgroup$
– V2Blast
yesterday




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
$endgroup$
– V2Blast
yesterday










2 Answers
2






active

oldest

votes


















38












$begingroup$

This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.






share|improve this answer











$endgroup$








  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    yesterday










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    yesterday






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    yesterday






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    yesterday






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    12 hours ago


















13












$begingroup$

Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.






share|improve this answer











$endgroup$












  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    yesterday










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    yesterday






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    yesterday











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2 Answers
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active

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2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









38












$begingroup$

This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.






share|improve this answer











$endgroup$








  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    yesterday










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    yesterday






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    yesterday






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    yesterday






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    12 hours ago















38












$begingroup$

This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.






share|improve this answer











$endgroup$








  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    yesterday










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    yesterday






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    yesterday






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    yesterday






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    12 hours ago













38












38








38





$begingroup$

This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.






share|improve this answer











$endgroup$



This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.







share|improve this answer














share|improve this answer



share|improve this answer








edited yesterday









V2Blast

26.7k593163




26.7k593163










answered yesterday









goodguy5goodguy5

10.3k23879




10.3k23879







  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    yesterday










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    yesterday






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    yesterday






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    yesterday






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    12 hours ago












  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    yesterday










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    yesterday






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    yesterday






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    yesterday






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    12 hours ago







18




18




$begingroup$
It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
$endgroup$
– Mołot
yesterday




$begingroup$
It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
$endgroup$
– Mołot
yesterday












$begingroup$
@Mołot Great point! I will incorporate that!
$endgroup$
– goodguy5
yesterday




$begingroup$
@Mołot Great point! I will incorporate that!
$endgroup$
– goodguy5
yesterday




4




4




$begingroup$
Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
$endgroup$
– Mołot
yesterday




$begingroup$
Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
$endgroup$
– Mołot
yesterday




2




2




$begingroup$
Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
$endgroup$
– OganM
yesterday




$begingroup$
Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
$endgroup$
– OganM
yesterday




1




1




$begingroup$
If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
$endgroup$
– Andy_Vulhop
12 hours ago




$begingroup$
If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
$endgroup$
– Andy_Vulhop
12 hours ago













13












$begingroup$

Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.






share|improve this answer











$endgroup$












  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    yesterday










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    yesterday






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    yesterday















13












$begingroup$

Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.






share|improve this answer











$endgroup$












  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    yesterday










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    yesterday






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    yesterday













13












13








13





$begingroup$

Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.






share|improve this answer











$endgroup$



Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.







share|improve this answer














share|improve this answer



share|improve this answer








edited yesterday

























answered yesterday









SaggingRufusSaggingRufus

2,61421833




2,61421833











  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    yesterday










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    yesterday






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    yesterday
















  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    yesterday










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    yesterday






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    yesterday















$begingroup$
@KorvinStarmast Oops, thinking faster than typing. Fixed it up
$endgroup$
– SaggingRufus
yesterday




$begingroup$
@KorvinStarmast Oops, thinking faster than typing. Fixed it up
$endgroup$
– SaggingRufus
yesterday












$begingroup$
Of course, that never happens to me ... except when it does. :-)
$endgroup$
– KorvinStarmast
yesterday




$begingroup$
Of course, that never happens to me ... except when it does. :-)
$endgroup$
– KorvinStarmast
yesterday




9




9




$begingroup$
I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
$endgroup$
– gatherer818
yesterday




$begingroup$
I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
$endgroup$
– gatherer818
yesterday










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